Hi, Welcome to my Blog. If you stumbled across me by accident, let me tell you a bit about who I am and what I’m talking about.
I’m Trent Oster (just in case you didn’t get that from the title ;-). I’ve been in game development for the last sixteen years, the vast majority working at BioWare as a Project Director. I started my career as an independent developer, creating a shareware title called “Blasteroids 3D”. As we wrapped work up on “Blasteroids” we formed a new company called “Bioware”. Initially there were six equal shareholders, but over time that fell to five and then two of us broke off and formed a company called “Pyrotek Game Studios”. Pyrotek lasted a whopping year or so and then I rejoined BioWare. During my second BioWare stint, I worked on Baldur’s Gate, lead the development of Neverwinter Nights and its expansions, worked for two years as the Director of Technology and lead the development on the Eclipse Engine (which powers Dragon Age). I also started a new and exciting project which failed to survive the recession. EA: Edmonton (BioWare) and I parted ways in June 2009 and I think we’re both better for it. They have a lot less hassle with resources for projects with one fewer in the pipe and I have a lot less push back when I want to do something. I recently re-united with a former Bioware cohort and together we’ve formed IdeaSpark Labs.
When I’m not working on something video game related I like to do a bit of racing. Here’s my other Blog on the racing activity: www.rxracing.com